Pick your battlefield.
Duel for trophies, team up with a friend, or throw four kings onto one island. The rules below come straight from the game's mode definitions, and every screen is a real capture from the game on iPhone.


Crystal Raid
Four players, one giant Crystal. Race for its 1,000 shards, then survive the Shard Hunt, where neighbours are fair game.
- Race for shards around a giant Crystal. The last minute is a Shard Hunt: neighbours are fair game!
- The Crystal holds 1,000 shards: the share of its health you knock off is the share you earn.
- Bonuses: +50 for the last hit, +5 per Shard Golem you finish, +100 for everyone still standing when it breaks.
- With 60 seconds left the Shard Hunt starts: double elixir, and neighbours become fair game.
- Most shards at the end wins.
- Players
- 4 players
- Where to play
- Clan chat · Party matchmaking



Crossroads + Showdown
Every king for himself. If the final two face each other across the map, it's a SHOWDOWN: 1v1, 3× elixir, first tower wins.
- Free-for-all of 4 — your deploy side picks your victim. Last king standing!
- Four players on a square island, every king for himself.
- The side you deploy on decides which neighbour you attack.
- SHOWDOWN: when the final two sit opposite each other, they finish in a fresh 1v1 with 3× elixir, 5 starting elixir, a 1:30 clock and sudden death.
- Players
- 4 players
- Where to play
- Clan chat · Party matchmaking


Ranked 1v1
Climb 10,000 trophies across 25 arenas. Every win is a step toward Starcrown Summit.
- Normal battle rules — 1× elixir, 2× in the last minute.
- 3:00 of regular time, elixir twice as fast in the last 60 seconds.
- Win trophies to climb the Trophy Road and unlock new arenas and cards.
- Past 10,000 trophies, Starcrown Summit opens the Legend seasons.
- Players
- 1v1
- Where to play
- Friendly battle · Clan chat · Room code · Events tab


2v2
Bring a friend. Shared towers, your own elixir and your own cards. Win together or lose together.
- Team up with a friend: shared towers, own elixir & cards.
- Two teams of two share their towers.
- Each player brings their own deck and elixir bar.
- Players
- 2 + 2
- Where to play
- Party matchmaking · Clan chat · Room code


Keep Clash
A 2v2 team battle for clanmates. Every player keeps their own King. Last team standing wins.
- Clan-war team battle 2v2: every player has an own King. Last team standing wins.
- Two teams of two.
- Every player defends their own King. Last team standing wins.
- Players
- 2 + 2
- Where to play
- Clan chat


Events
Double Elixir, Triple Elixir, Sudden Death, Mirror Match and Draft Challenge. New rules, new rewards.
- Double Elixir Rumble2× ELIXIR2× elixir the whole battle, 3× in overtime.
- Triple Elixir3× ELIXIR3× elixir from the first second. Pure chaos!
- Sudden DeathSUDDEN DEATHFirst tower destroyed wins! 2× elixir, 3× late in overtime.
- Mirror MatchMIRRORBoth play the challenger's deck at tournament level 11.
- Draft ChallengeDRAFTPick 1 of 2 cards — your opponent gets the other. Level 11.
- Players
- 1v1
- Where to play
- Friendly battle · Clan chat · Room code · Events tab
The Events tab runs 5 challenges in rotation, such as Draft Challenge (12 wins or 3 losses), Double Elixir Weekend (8 wins or 3 losses), Sudden Death Showdown (6 wins or 3 losses). Event battles use tournament-standard levels.
