
Crossroads: pick your victim, earn the Showdown
A four-king free-for-all where your deploy side picks your target, and the final two may settle it in a Showdown.
By UNCStudio · UNCRoyale field guide · 1 min read
Four kings, one crossroads
Crossroads is a free-for-all of four players on a square island, every king for himself. The side of your territory you deploy on decides which neighbour your troops go for. The last king standing wins, and places two to four are decided by who fell last.
Pick your victim
A player who is busy defending one neighbour cannot defend the other side. Watch who is being pushed and hit the same player from your side, or stay out of the fight and let your rivals trade towers while you build a push.
The Showdown
When only two players are left and they sit opposite each other, the map freezes and a SHOWDOWN begins. Both players get a fresh 1v1 arena in the same theme with new towers at full health, and keep their deck and hand order. Elixir starts at 5 and flows at 3× for the whole duel, the clock shows 1:30, and the first tower destroyed wins. If time runs out, the regular 1v1 tiebreaker decides.
If the final two are neighbours
No Showdown: neighbours can already attack each other directly, so the match simply continues on the Crossroads map until one king is left.




